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Search results 681 - 690 of 1131 matching essays
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681: Windows NT vs Unix As An Operating System
... for everyone in Boston. The idea that machines as powerful as their GE-645 would be sold as personal computers costing only a few thousand dollars only 20 years later would have seemed like science fiction to them. However MULTICS proved more difficult than imagined to implement and Bell Labs withdrew from the project in 1969 as did General Electric, dropping out of the computer business altogether. One of the Bell ...
682: Telecommunications
... hacek a WWW" Computer Echo Vol. 3/6 (also available on http://omicron.felk.cvut.cz/~comecho/ce/journal.html) Sterling, Bruce 1993 "A short history of the Internet" The magazine Of Fantasy And Science Fiction, Feb. 1993 Vrabec, Vladimir 1996 "Komerce na Internetu" LanCom, Vol. 4/3
683: William Gibson's Neuromancer: Cyberspace
William Gibson's Neuromancer: Cyberspace As described by William Gibson in his science fiction novel Neuromancer, cyberspace was a "Consensual hallucination that felt and looked like a physical space but actuallly was a computer-generated construct representing abstract data." Years later, mankind has realized that Gibson's vision is ...
684: Computer Crime: A Increasing Problem
... scientific information to personal mail and gossip. Mailing lists were used to send mass quantities of mail to hundreds of people, and the first newsgroup was created for discussing views and opinions in the science fiction world. The networks decentralized structure made the addition of more machines, and the use of different types of machines very simple. As computer technology increased, interest in ArpaNet seemed only to expand. In 1977, a ...
685: Computer Crime
... of the computer community; people with a deep understanding of how their computers work, and can do things with them that seem "magical". "Crackers" are the real-world analogues of the "console cowboys" of cyberpunk fiction; they break in to other people's computer systems, without their permission, for illicit gain or simply for the pleasure of exercising their skill. "Phreaks" are those who do a similar thing with the telephone ...
686: Can Computers Think? The Case For and Against Artificial Intelligence
Can Computers Think? The Case For and Against Artificial Intelligence Artificial intelligence has been the subject of many bad "80's" movies and countless science fiction novels. But what happens when we seriously consider the question of computers that think. Is it possible for computers to have complex thoughts, and even emotions, like homo sapien? This paper will seek to answer ...
687: Virtual Reality Technology and Society
... any three- dimensional reality implemented with stereo viewing goggles and "data" gloves. Inspiration On another level, outside of actual research and development atmospheres, a third term was coined by William Gibson, a popular cyberpunk science-fiction writer of the '80s (Churbuck 1990, 154). He used the term cyberspace in his book Neuromancer in 1984 to refer to a single virtual reality that could be experienced simultaneously by people worldwide: "Cyberspace. A ...
688: The Computer Underground
... the humor and technical orientation of computer underground participants. A review of handles used by phreakers, hackers, and pirates finds that they fall into three broad categories: figures from literature, films, and entertainment (often science fiction); names that play upon computers and related technologies; and nouns/descriptive names. (See Appendix A for fictional examples of each.) After providing a user name and entering a ____________________ 16 The data suggest that, on the ...
689: A Look Into The Computer Virus
... computer to crash. Sometimes written in separate "segments," a worm is introduced secretly into a host system either for "fun" or with intent to damage or destroy information. The term ‘ Worm' comes from a science-fiction (Microsoft Encarta 1996). Some viruses destroy programs on computers although, the better virii do not. Most virus authors incorporate code that specifically destroys data after the virus determines certain criteria have been met, that is ...
690: Hollywood and Computer Animation
... were hopelessly underdeveloped. Fortunately for the visual arts, the evolution of both brains and brawn of computer graphics did not take eons to develop. It has, instead, taken only three decades to move from science fiction to current technological trends. With computers out of the stone age, we have moved into the leading edge of the silicon era. Imagine sitting at a computer without any visual feedback on a monitor. There ...


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